Big Greataxe upclose. He carries a sword that looks like it weighs more than he does. Magic infuses one weapon of your choice that you are holding. Wild Magic is a subclass of Barbarian. Sample Path: 5 Levels in Barb -> 1 Level in Wiz -> 6 Levels in Barb. except that a different Path Barbarian gets it every time they rage, and you can never count on having it when you need it, vs getting it when. Draconic is probably better, but its less fun. Wild Magic. Advertisement. Speaking of inconsistency, Wild Magic is the Barbarian’s answer to their puny Sorcerer cousins. A free feat is one of the game's best features, well worth an entire race in its own right. Much like the Wild Magic sorcerer, the Path of Wild Magic Barbarian is ideal for players who like a little chaos in their lives (not to mention enjoy inflicting that chaos on their enemies). Since you Replace your +2/+1/+1, you go for +2 Str, Skill Expert (+1 Con) . Wildheart is not very good imo, although there are some half decent ones. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. The various Rune effects and Giant Might ability you can also roleplay as a part of your Barbarian Wild Surge. 1-2. ) Personally, I’d suggest wild magic sorcerer 3 or 4, wild magic barbarian 9 or 8. . If a barbarian can't cast spells during some of D&D's most important moments, they get very little out of sorcerer levels. With the. Proposed wild magic barb without GWM is 2d6+5+2+2d6+5+2 and if hitting a 3 on wild magic they deal 1d6+8. Magical Awareness (Level 3). You’re normally a mischievous person of whimsy, but you get upset, things can get crazy. Classic (Default Rules) EEPC : Tailor-made to be a melee monster. Draw a second and place it on the right side of the scales. ago. After that, every turn would trigger something entirely different. Weapon Infusion. Obviously, go bag Sharpshooter and. While Zealots only have one feature for damage, Divine Fury, this feature scales well with Barbarian levels. Wild Magic TCoE For the Barbarian who just isn’t quite comfortable playing a naturally chaotic class, and wants to leave more up to chance, this is the primal path for you. Barbarian. I am looking at the Wild Magic Barbarian's Bolster Magic class feature. The Barbarian's is meant to be a boost to their Rage that is thematically "wild magic" but is mechanically fairly widely applicable upsides. Magic cast within and near the Wastes can be extremely unpredictable, sometimes even volatile, if not performed with extreme care. The Multiclass requires a hefty investment in both classes to really come together for the concept. While looking around online for a good subclass for Karlach, most guides/videos just say to pick berserker for more damage or bear for more tankiness and brush off wild magic as a fun but subpar subclass. A change to the name of an old favorite. Due to the lingering fractures left by the war between Geb and Nex—and their extensive use of metamagic, wellsprings, and other destabilizing amplifiers—the Mana Wastes act as a massive but broken. Your body is a well of wild magic energy, and almost anything can happen when you unleash it. Magic Awareness is. Table: Revised Wild Magic Surge d20/d100 1-3/Extreme 4-9/Moderate 10-20/Nuisance 1: A fireball explodes with you at the center. Barbarian Class Details. So the next roll is a 1 or a 2. The UA version of this barbarian subclass also had the dubious distinction of breaking the game by granting everyone in the party infinite spell slots and twenty. When you finish a long rest, all inactive seasons go down by 1d4. Wild Magic Lv 3 (Barbarian Subclass) Wild Magic (Feature) Tips & Notes. In Baldur's Gate 3, the Barbarian will have 3 Subclasses to choose from: the Path of the Berserker, the Path of the Wildheart, and the Path of Wild Magic. Barbarian: The strong embrace the wild that hides inside - keen instincts, primal physicality, and most of all, an unbridled, unquenchable rage. 2: Misty Step doesn't need to be scaled. 03Wild Magic Barbarian isn't really famous for being unfun, useless, or lacking anything. The Path of Wild Magic is the best barbarian subclass in D&D 5e for players who enjoy randomness and are willing to roll with their dice. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. ago. All Traits and Features in Baldur's Gate 3: Ability Drain ♦ Abjuration Savant ♦ Absorb Elements ♦ Acolyte of Nature ♦ Action Surge ♦ Additional Ki Point ♦ Additional Proficiencies ♦ Additional Rage Charge ♦ Advanced Unarmoured Movement. The only thing I can think of is figuring out what your group is missing and finding a way to work your rage into that thing. I’m hoping that they share little else, as the Wild Magic sorcerer is awful. Today I show you all of the attacks and abilities for the Barbarian subclass: Wild Magic in Baldur's Gate 3. Once you do so, you must take a long rest before you use this feature again. Source: Tasha's Cauldron of Everything. See also: For the Sorcerer version, see Wild Magic. 1. In contrast to the sorcerer's options, most of the Wild Magic Barbarian options focus on momentary damage bursts which trigger whenever you rage. Here's the thing about Barbarian's Wild Surges compared to Sorcerer's Wild Magic Surges: Barbarians' are way more limited in number of times they can occur (until level 10), so they need to be always positive and have an effect for the entire rage (even rolling a 1 gives you temp HP). Unfortunately, most of your archetype is focused on a d8 table of random magical effects that don’t scale as your Barbarian level increases. Your subclass unlocks additional specific features at levels 3, 6, and 10. Your CON effects your Wild Surge stuff for Barb. When using the official table, this effect can. Level 5 is the standard early goal for any martial to get extra attack, call it a “scaling Cantrip. very fun. Widowmaker - Totem Warrior Barbarian 6 (Eagle at Barb 6)/Twilight Cleric 1. Barbarian: Path of Wild Magic. TLDR: Wild Magic Barbarian looks fun. Bolstering Magic is good. Darkvision. Changing up you wild magic barbarian. Part of it reads that the barbarian can confer the following benefit: Roll a d3. ”. I think Ritual Caster Wizard is really awesome for the Wild Magic Barbarian because you can get a familiar for advantage on attacks and utility and having identify to learn what the items you can find are. Faerie. Level 9 barb gets you a brutal critical die and increases your rage die’s damage by 1; going 4/8 let’s you choose 3 asi/feats instead of 2 with 3/9. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. . A third level fireball hits the Sorcerer, and they save for half damage, still alive. Wild Surge does not have the insane 100 choices that Wild Sorcerers have. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. The wild magic table for this subclass differs substantially, as well. These Barbarians get their. A more exotic approach woul be to use the deviant feats from Dark Archive. This represents the Wild Magic building inside you. Assuming a situation where a Life Cleric with 18 Wisdom (+4) and a Wild Soul Barbarian are in the same party, you can use Magic Reserves to permanently keep the Barbarian at max HP after every fight by trading spell slots for cure wounds. Ready for more. This build is MAD. In the recently released preview of the Wild Magic Barbarian that will be in Tasha's Cauldron of Everything ( preview here ), I noticed the 6th level feature 'Bolstering. Description . The main problem is the lack of scaling on everything in the wild magic table, meaning the damage dealing effects quickly loose their luster once we get past mid-levels. 4) Path of the Giant. If you want to multiclass into sorcerer, take only one level and take it for the flavor and utility of the Sorcerous Origin abilities. My barbarian had the cursed flail that you lost control of you don’t hit something every turn, and when raging against the spider matriarch and phase spiders, Karlach got teleport every turn. Then level 6 gets you arguably a WM‘s best feature in Bolstering Magic. 2. And not unreasonably so: The amulet of health sets your Constitution score to 19, which could provide an immediate boost to your hit points. This is a disambiguation page, which links to similarly named articles. Wild Magic Subclass Feature. Wild Magic Barbarian. For metamagic you want extended, quicken, and subtle. Path of Wild Magic Barbarian Subclass Rating Beast Barbarian art provided by Wizards of the Coast. Some subclasses, such as the Ancestral Guardian, even give them limited. 5Requirements: Sorcerer Wild Magic Subclass. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. . 14th-level Path of Wild Sorcery feature Whenever you roll on the Wild Sorcery table you can rollI had a player in my last campaign play barbarian/ paladin multi-class with berserker and oath of the ancients all the way to level 20. Slightly better with Wild-Magic Barbarian, for the Level 6 Spell Slot Regeneration feature. I tried all of three and decided to play with berserker. Given my name ( Random ), it’s a little surprising how long it took me to get to this subclass, but here we are. Kick In The Door by Justine Cruz . Barbarian wild magic is fueled by their rage, so I feel like it’s more appropriate that all of them have some kind of effect on combat as a result. Take the. You regain all expended sorcery points. . Not my favorite but it doesn't need to scale. Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. It is worth mentioning that the Wild Magic Barbarian has its own wild magic table and does not rely on the one that comes with the Wild Magic Sorcerer archetype. But in retrospect it was the d100 Wild Magic table that I loved about being a Wild Magic Sorcerer. Barbarians are all about hitting things. I'm always gonna want to see more social options for martial classes but there have been some steps in the right direction. Through rigorous training you can briefly control Wild Magic. I would suggest getting to level 6 first. On the other hand, Path of Wild Magic blends martial mastery with magical mayhem. 660. Notes & Tips go here . Effect. 5, and since a Wild Magic Barbarian can't build around it, the benefit decreases a lot. If you want to make an Barbarian who is skilled out of combat then I suggest going for the Skill Expert Feat. This will ensure your character is strong and you can grasp the fundamentals in the meantime (level 5 is a milestone for. A barbarian exposed to this realm feel s emotions powerfully and magic saturates their body. Wild Magic barbarian is quite possibly one of my favourite playstyle in this game, which I honestly did not expect at the beginning: in a game so heavily laiden with randomised dice rolls, introducing even more randomness can lead to chaos. r/3d6. DnD 5e – New Path of Wild Magic Barbarian Handbook. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. 3rd Level: Magic Awareness and Wild Surge. The Wild Magic is one of the Sorcerer subclasses in Dungeons & Dragons. I don’t want to take away from that, but on the basis of mechanical power, the Wild Magic barbarian is one of the worst options you can take. The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being. Wild Magic is a Subclass of Barbarian in Baldur's Gate 3. But, from the complaints I’ve read about the class, Path of Wild Magic doesn’t scale great at higher levels. Now to read the 1000 effects. However Rune knight and Echo Night both offer Magic-y stuff that makes good use of your good constitution modifier as that rises as well. Wild Magic's primary ability is Charisma, their saving throw proficiencies are Constitution & Charisma, and they have a Hit Dice of 1d6. Add a Comment. The Multiclass requires a hefty investment in both classes to really come together for the concept. Surge Name. 9) Path of the Berserker. The major gimmick with this subclass is that the barbarian, when raging,. Wild magic Barbarian doesn’t really hold a candle to most other subclasses because they lack scalable effects. There is something just fundamentally fun and exciting about the. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. Yo guys. Keeping in mind that barbarians already can’t cast spells while they’re raging, the 2nd-level War Magic feature fits perfectly, since it allows you to gain a +2 to AC or a +4 on a saving throw as a reaction, provided that you. Fighter is always a solid dip for Barbarians for the Action Surge and Second Wind. Between the two, I think I enjoyed the Barb/Artificer multiclass more. Barbarian sorcerer multi class build. Sorcerers can trigger surges off every leveled spell (and. This can. Wild Magic And Wild Soul Effects are Random and unreliable by nature and do not scale well. Wild magic sorcerer is pretty meh compared to the other subclasses as well. 4) Intangible Spirit: Same as first 2. I heard about a possible wild magic barbarian subclass as datamine content. But the only thing the light property does is allow you to two weapon fight. even in support terms the ancestral guardian's shield will scale with levels but you pixies and tentacles will stay. Part of it reads that the barbarian can confer the following benefit: Roll a d3. The other two subraces in the Player’s Handbook offer a handful of fairly useless proficiencies and ribbon abilities. For the next minute, you can see any invisible creature within 60ft and not in total cover. Path of the Wild Soul . The Wild Magic subclass synergies very well with the story of the Dragonborn, making it the best performance and role-play choice. Wild Magic offers some character possibilities that wouldn't necessarily be open to other Barbarians, too. Wild Magic Surge table. I know how to make a rollable table as a DM, but this is for a character that will be used in lots of different DMs' games (West Marches style. Undead are not subject to ability drain, Energy Drain, or Nonlethal Damage . • 3 yr. BG3’s Wild Magic sorcerer at base needs to roll against a DC of 20 to trigger one of its effects. Gain an additional action this turn. : For the next day, your skin. Your attunement with nature and its beasts inspires your. I'm a bit unsure of the need to make the Wild Magic Barbarian more unstable, since it's not as "wild" as a full Wild Magic. You won't cast spells but you will trigger some interesting effects. Don’t worry, this is not the only level 3 ability you get! This. Yeah, but there is no damage scaling, just save dc. Wild Magic Barbarian General Questions - [NO SPOILERS] I'm trying to compile a list of possible rage wild magic surges because i can find no information anywhere. My Path of Wild Magic Barbarian's d100 table vanis. Barbarian Bard Cleric Druid. See Also: Best Feats for Wild Magic Barbarian 3rd Level: Magic Awareness and Wild Surge. Path of Wild Magic Features; Path of Wild Magic Ability Scores; Path of Wild Magic Races; Path of Wild Magic Feats; Path of Wild Magic Weapons; Path of Wild Magic Armor; Multiclassing; Example Build – “Did he just slap me with a giant spork?” Abilities; Race; Background; Skills and Tools; Feats; Levels; Disclaimer T. The Wild Magic Barbarian is all about using the magic of the Feywild to unleash arcane effects that you don’t quite have control over. . You can easily add some magic to a barbarian simply by taking an MC spellcaster archetype (wizard, sorcerer, psychic, etc) through archetype feats. A warforged barb who is a damaged golem with a massive crack running down from his shoulder across his chest. Divine Smite will be fun with your Sorcerer spell slots. I was making a Barbarian/Wild Magic Sorcerer multi-class and realized the following scenario may occur: Rolling a 01-02 on the Wild Magic Surge Table: Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls [. All playable Barbarian Primal Paths in 5E. I’m playing a Wild Magic Barbarian (level 3) in a new campaign with some friends. Wild Surge: Also at level 3, whenever the Barbarian Rages, roll a d8 on the Wild Surge table as the magic in their blood produces random effects. With might and a bit of magic, a barbarian can be very rewarding to play. In fact, the spellcasting is almost useless on barbarian. An honorable mention goes to Druid, which is a bit more awkward to make work. These magic-suffused barbarians walk the Path of Wild Magic. jmich8675. The envelope contains a letter from an anonymous fan and a chocolate bar. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. The Path of Wild Magic from Tasha's Cauldron of Everything is the closest thing to a truly magical, pure barbarian available for now, and its randomness allows for truly unique combat. Wild Magic Sorcerer has higher peaks and valleys. Warlock level 3 means Pact Boon. it's a pretty solid, strong, and interesting subclass. I'm wanting to go mostly Barbarian to get all of their abilities,. Berserker already gets advantage on most unique Intimidation options. Bolstering Magic is maybe the best feature they have that scales with proficiency bonus. Not in this game. Pretty even split too, I think it was barbarian 11 paladin 9. D&D 5e Path of Wild Magic Barbarian featured image is a combination of Wizards of the Coast’s Tasha’s Cauldron of Everything and Alice Petit’s photography at Unsplash. #3 Jan 1, 2022. This makes me a bit sad, its not that random or chaotic. Wild Magic is a Subclass of Sorcerer in Baldur's Gate 3. In this case, my players acquired a cursed magic item, a coin, that has a bond to chromatic dragons. At 3rd level, a barbarian gains the Primal Path feature. We're currently level 6, but the moment the Warlock hits level 7, she will no longer have any spell slots of 3rd level or lower. These barbarians have been transformed by the dense ancient magics of the Feywild. And lastly, there Wild Magic Barbarian. Rage: Wild Magic is a Class Action in Baldur's Gate 3. So the next roll is a 1 or a 2. from a Spell Casting perspective. Your Rage class feature reduces. #1. Mostly for thematic reasons. It deals an additional 1d6 Force damage and gains the Light and Thrown properties. Some will give you defensive benefits, some give you offensive options that you can use every turn. What Is Wild Magic Barbarian In BG3? The Wild Magic is a subclass of Barbarian in Baldur’s Gate 3. Personally, I’d suggest wild magic sorcerer 3 or 4, wild magic barbarian 9 or 8. Level three gives them access to "Rage: Wild Magic," causing a Wild Magic surge whenever they enter a. Barbarians of all kinds live in D&D’s various sourcebooks and supplements. There is no wrong way to play a Barbarian in Baldur’s Gate 3, but those who don’t know what they’re getting into will quickly become frustrated with the Wild Magic. TheOGapache Jul 27 @ 3:59am. 1. This primal path for the Barbarian is inspired by the subclass of the same name, found in the August 5, 2019 Unearthed Arcana. Read a full review of the Wild Magic Barbarian here. Its my favorite subclass. #2. For the most part. Wild Magic. Wild Magic Barbarian (14) / Eloquence Bard (6) Berserker, Wild Magic, and Wildheart are three Barbarian subclasses, and this guide explores the best Barbarian subclass choice in Baldur’s Gate 3 (BG3). The actions that a Character can perform are based on their Class and Equipment. You’re normally a mischievous person of whimsy, but you get upset, things can get crazy. They have a. Wild Magic Barbarian PSA: It is not a meme subclass. Barbarian – Path of Wild Magic. Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power r. This one is a massive rework of the previously seen Wild Soul Barbarian. 1 Turn. Rage: Wild Magic is a Wild Magic Barbarian Bonus Action. Until your rage ends, you can use this effect again on each of your turns as a bonus action. Keep scrolling for more. Four levels into Barbarian. I started as a Wild Magic barbarian because chaos can be fun. Spell casters are generally a terrible multi with Barbarians because of the limitations of Rage. 6. This increases your chances of. Introduction. #2. This can be mitigated a bit if the druid can get the Insignia of claws that is found in HotDQ. See Wild magic is probably the best Great Weapon Master Barbarian, because of their 6th level feature, Bolstering Magic, they can use on themselves, that increases their accuracy, which, along with Reckless Attacks, can make them the best at making sure those +10 bigboy attacks hit despite the -5 Penalty to attacks. When you Rage, it causes a random magical effect to happen. . The Wild Magic chart's damage results never get any better, while the Zealot's extra damage from Divine Fury gets better as you level. Barbarian: Path of Wild Magic. Charger A great thematic and mechanical choice for the mobility-focused barbarian. When you enter your rage, roll on the Wild Magic table to determine the magical effect produced. Size. yeah but all the subclasses made for damage scale, you cant tell me that the wild magic is a support or tanking subclass like the ancestral or totem, just because he can give you a weird version of bless or because he MAY give the party +1 AC. Maybe Larian buffed it) Level 1: Barbarian. Berserker will deal more personal damage, but Wildheart has so much more utility and teamplay. I know there is an urge to thematically merge wild magic barbarian with something magical, like, say Wild Magic Sorcerer, but resist that urge. . • 1 yr. As the name suggests, this barbarian shares some design space with the Wild Magic sorcerer. (Note this class is unavailable in EA and all info. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). It can't always be about optimization ;)-----Appendix 1. Tales From the Tall Grass Kickstart. 13 is kinda strong, but Reach is weaker in 5e than 3. After using Tides of Chaos, the DC drops to 11 for your next Level 1 or higher Spell cast. Wild Magic is somewhat of an outlier as the effects granted. But, my DM was using a homebrew chart, which drastically reduced the chances of my murdering my party, while increasing. Eladrin will allow me to roll for my season every morning and his teleportation trait works while raging. Advertisement. I ran a wild soul barbarian zeal cleric multiclass Orc, who was a zealot of Grummsh. Selecting the right subclass in Baldur’s Gate 3 is a pivotal decision that can significantly shape your character’s abilities and role within the game world. For my Barbarian build I have thought of: Each time you enter a rage. The Wild Magic subclasses, be it sorcerer or barbarian, hold a special place in many players’ hearts. Check out more about each one below. Wild Mage sorcerer is extremely DM dependent. Wild Surge. My thought was a Gnome Wild Magic Barbarian, wearing a breastplate and shield for AC and a rapier. 3rd-level Path of Wild Magic feature. At higher levels you get some other abilities and also ones that let you somewhat control which wild. With faster movement to boot, Call it “Longstrider Spell”. When you choise this path at level 3, the magical energy roiling inside you sometimes erupts from you. 5) Path of the Beast. 0662 Caster can't use magic items for one turn after casting a spell . You can use this skill a number of times equal to your proficiency bonus before a long rest. . Also, if you move at least 10 feet in a straight line immediately before. The Barbarian is a Baldur’s Gate 3 melee class that emphasizes instinct, physicality, and rage. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. Magic Awareness. Features like Fanatical Focus and Rage Beyond Death, instead of directly. Unfortunately, it's actually rather tame. Magic infuses your weapon. 206 upvotes · 26. This makes wild magic a lot more wild! It's nice to lower the risk of the same event happening. This is a challenging subclass for players who want a layer of randomness in their battles, and can make for some. Dragonborn is the best race choice for the Sorcerer Build in Baldur’s Gate 3 because they have two unique dragon features with breath weapons dealing damage and extra resistance. When going into a Rage, the Wild Magic Barbarian rolls from the Wild Magic Chart and a random effect is given to the Rage. While visiting the ancient burial grounds of their ancestors, a barbarian discovered a rift to the Shadowfell that has corrupted the spirits of the deceased. However, it is still a. The DC for the CON save should start at 10, and as you go down further below. Wild Magic Barbarian (4) / Fey Wanderer Ranger (16) The influence of the Fey has instilled you with unstable magic when you become emotional. Wild Magic Barbarian. When you take the Dash action on your turn to move double your movement speed, the Charger Feat lets you use your bonus action to also make one weapon attack or shove an enemy. Compared to the WM Sorc this table not only has straight up better effects, it also lacks the weak effects as well. If you must go 2+ levels in Wizard, pick the Divination School because Portent is always a good feature. For 1 minute, you emanate Wild Magic aura around you in a 30-foot radius. I've taken a D100 Wild Magic table (Credit to 'hillermylife' on the UA reddit) and chopped off anything that was purely magical and couldn't be explained in a mechanical way. 8 Path Of Wild Magic Barbarian. Half orc would be my choice. The Shouting Fencer: Barbarian 7/Rogue 5. . Maybe under unstable backlash give the barbarian a reaction to cause the spell to rebound back on the caster. This is easily the most random subclass in the fifth edition, making play unpredictable (but hilariously fun. Only can be used x times per long rest. A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. Level 3 – Magic AwarenessAnd to be honest I feel like Wild Magic Barbarian misses the spirit of what Wild Magic is and the subclass just isn’t that fun or interesting. A Ring of Shooting Stars D&D 5e magic item provides a unique long-ranged option for monks who want it. Their wild eyes glint with a ferocity that’s both fearsome and thrilling. Level 2: Barbarian **Level 3: Barbarian - Berserker -> Bear Heart (**OH, and I think for Bear Heart Barbarian, Dual Wielding may be the best option to go, so you can keep healing every turn with Unrelenting Ferocity and. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. I went Zealot Barbarian and Celestial Warlock. Seconded. Basically most dialogues are:Without a doubt, the best dwarf subrace for a barbarian is the hill dwarf. Paladin is known to be the best crit-fisher of any class, that's why features that give the Paladin increased "fishing" are. And if you don't hit that the DC becomes 3, and so on and so forth. I want to recreate the Wild Magic barbarian table on my character sheet, NOT as a rollable table made by the GM. Properties Cost: Bonus action + Rage Charge Details: Range: Self Magical Effects Build 1: Berserker X, Battlemaster 4 (you could go Champion, but on PnP it's not so good. Stats will be something like this: 16/12/14/8/8/16. Disclaimer: This article contains affiliate links that add gold to our coffers. Barbarian is a playable class in Baldur’s Gate 3. At 3rd level, a barbarian gains the Primal Path feature. Even so, there’s a brand new subclass. Straight from DND Beyond (I don't own Tasha's, just this subclass) it says the following: Wild Surge. Effect. It's a d100 table with 100 entries; while some overlap with the PHB5e's wild surge table, there are at least 50 entries in the 2e table not on the 5e table. Unstable Backlash Tips & Notes. Kicking off our list is a flavorful barbarian subclass found in Tasha's Cauldron of Everything. . I would recommend the Zealot Barbarian for the extra 1d6 + half your barbarian lvl. By Ali.